2023.04.17
衰变仙后座

概念独立游戏Demo
一人全流程

Copyright Statement: The copyright and copyright of this independent game demo are completely owned by me and protected by law. 

This demo has really made me sweat my heart out, and it has also made me realize that I still have many shortcomings and many areas to improve. The energy distribution and design balance are the biggest difficulties of this production. When I started making this demo, I had planned the distribution of my physical strength, that is, whether it was character design, modeling, manual mobilization, scene design, modeling, concept, special effects, interaction, gui, UX animation, etc., I had to output at 100% of my peak pressure. In this way, the balance of each link of the whole game screen will not appear short board. In the past, I did the whole process of independent games, and often finished the game, the physical strength and energy have been exhausted............. GUI and UX animation are the last step, which is my job, but it's a shame that I don't have more motivation to finish the last step. And this time, my work efficiency, energy and physical strength have been exponentially improved many times after many times of ultra-high intensity output, so this time I can finally output the design I want according to the pressure peak of all art function links! hh~~ "Cassiopeia Decay" this demo, during the production, I once thought about giving up.......... countless times It's too hard, too tired.................. Has been innumerable in the end experienced how many days and overnight, vision loss, lumbar bulge one after another.............. But every time I want to give up, my obsession tells me that I can still insist, and finally insist on this, I will survive. My heart firmly believes that I must, must be able to finish it, so, there is this so far, I have the strongest sense of achievement of the only one of the independent game demo works.


本Demo所有美术模型资产均为本人独立制作完成

这个demo真的是做得我呕心沥血,一个人横跨了游戏美术所有职能也让我意识到自己还有很多的不足和还有很多可以提高的地方,精力分配和设计平衡属于是这次制作的最大难点。我一开始制作这个demo的时候就已经规划好了自己体力的分配,就是无论角色设计,建模,手动调动作,场景设计,建模,概念,特效,交互,gui,UX动效等等每一个环节,我都必须按自己极限压力峰值的100%输出,这样才能保证整个游戏画面每一个环节的平衡不会出现短板。

以往我做独立游戏全流程,往往把游戏做完之后,体力和精力早就已经耗尽.............而GUI和UX动效是作为最后的一个环节,算是我的本职职能,可是每次都已榨干了体力,没有更多的动力把最后一步彻底做完,实在很可惜。而这一次,因为经过之前多次的超高强度输出,我的工作效率,精力,体力都已经指数提高了很多倍,所以这次终于可以按所有的美术职能环节的压力峰值输出我想要的设计!hh~~

《衰变仙后座Cassiopeia Decay》这个demo,在制作的时候,我曾经无数次想过放弃..........实在太难了,太累了..................已经数不清到底经历了多少个白天和通宵,视力下降,腰突接踵而来..............可是每次想放弃的时候,我的执念都告诉自己,还能坚持,最后再坚持这一下,就挺过去了。内心坚信,我一定,一定可以把它做完,于是,就有了这个目前为止,我成就感最强烈的唯一的一个独立游戏demo作品。

版权声明: 本独立游戏demo作品著作权以及版权等完全属于我个人所有,并受法律保护
角色设计:中二男爵
角色建模:中二男爵
角色绑定:中二男爵
角色权重:中二男爵
角色动作动画:中二男爵
角色材质:中二男爵
场景设计:中二男爵
场景建模:中二男爵
全场景物件资产建模:中二男爵
机甲建模:中二男爵
机甲绑定:中二男爵
机甲权重:中二男爵
机甲动画动作:中二男爵
载具建模:中二男爵
渲染:中二男爵
灯光:中二男爵
环境设计:中二男爵
游戏架构设计:中二男爵
全流程概念:中二男爵
界面风格:中二男爵
GUI界面:中二男爵
情景化gui:中二男爵
拟物化gui:中二男爵
图标设计制作:中二男爵
3d图标建模:中二男爵
3d动效:中二男爵
特效:中二男爵
所有动画动作:中二男爵
动态海报:中二男爵
包装设计:中二男爵





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